FEATURES Passionate community. A sincere desire to create long-term and flawless gameplay.

Overall info

  • EXP / SP: x3
  • Adena: x3
  • Drops & Spoil: x3
  • Quest Rewards: x1
  • Raid & Epic Boss Drops: x1
  • Retail Interlude - PTS platform
  • Strictly 1+1 boxing and no botting. Penalty – ban to both char. You can’t multi box/bot by mistake;
  • No Pay to Win by any mean
  • NoRMT
  • NoGMShop

Strictly 1+1 boxing and no botting. Penalty – ban to both char. You can’t multi box/bot by mistake;

Strictly 1+1 boxing and NO botting is allowed. On the first violation, the character involved will be banned. Repeat violations will result in a ban for all associated characters as well as the HWID and IP address. This policy ensures fair gameplay while providing a chance for compliance before harsher penalties are applied. The system is designed to prevent accidental multi boxing, ensuring that players cannot bypass this rule unintentionally. This policy is enforced to maintain a fair and competitive environment for all players.

Important: we understand that some players will attempt to dual box claiming that their brothers, sisters, spouses, dogs or even coffee machines are playing. Sooner or later, we will find out.

If more than ONE person will be playing from the same household, will have to contact administration. What is more, these players will be checked more often.

No Pay to Win by any mean

We do not support any pay-to-win mechanics.

Our support system will include:

  • Class change
  • Name change
  • Immediate clan leader change
  • Char transfer between accounts
  • Title color change
  • Weekly VIP
  • Vote reward
  • Cosmetics
  • Pin lock for characters

Clear Communication

We are committed to clear and transparent communication with our community. Regular updates, detailed announcements, and active engagement with players ensure everyone stays informed and involved. Your feedback is invaluable, and we strive to maintain an open dialogue to create the best possible gaming experience for all.

Events

We host regular events to keep the gameplay exciting and engaging for our community. These events are designed to challenge players, encourage teamwork, and provide opportunities to earn unique rewards. From seasonal celebrations to competitive tournaments, there’s always something new to look forward to in the game.

  • Additional information about will be shared before or after event.

Drop Rate of Herbs

The drop rate of herbs has been adjusted to match the Interlude retail-like experience. This change ensures consistency with the classic gameplay style, maintaining balance and fairness in herb availability for all players.

Progress of the Server

We regularly monitor and adjust the progress of the server to ensure a balanced and enjoyable experience for all players. Through careful observation and feedback, we address any imbalances, optimize gameplay, and implement necessary adjustments to maintain a dynamic and fair environment.

  • The Olympiad has been delayed to allow the community to grow and establish itself before introducing competitive features. This approach ensures a more engaging and balanced experience when the Olympiad is eventually launched. Updates regarding its availability will be shared with the community in due course.
  • Castles are delayed
    • Manor rewards have been reduced.
  • Clan halls are delayed.
    • Clan halls buffs are retail like.
  • Clan halls auctions are available from clan level 5 .

Important note about the progress of the server will be shared in our forum.

Streamers Rewards

Premium rewards are available for streamers who actively showcase the server and engage their audience. These rewards are designed to recognize and support content creators who contribute to the growth and visibility of our community. Streamers can look forward to exclusive perks, in-game items, and other benefits as a token of appreciation for their efforts..

  • Streamers receive special title color.

Premium Character

  • Premium characters receive extra EXP and SP as part of their enhanced benefits. This bonus allows for faster progression and a more rewarding gameplay experience, giving premium players an edge while maintaining balance within the game.

Vote Reward

  • Vote rewards include bonus EXP and SP as a token of appreciation for supporting the server. By participating in voting, players can boost their progression while helping to increase the server’s visibility and attract new members to the community.

Epic Boss Respawn Timers

  • Epic Boss Respawn Timers:
    • Core: Respawns every 40 hours with a random variance of ±1 hour.
    • Queen Ant: Respawns every 28 hours with a random variance of ±1 hour.
    • Orfen: Respawns every 40 hours with a random variance of ±1 hour.
    • Baium: Respawns every 124 hours with a random variance of ±1 hour.
    • Zaken: Respawns every 52 hours with a random variance of ±1 hour.
    • Antharas: Each respawns every 196 hours with a random variance of ±1 hour.
    • Frintessa: Respawns every 52 hours with a random variance of ±1 hour.
    • Valakas: Respawns every 264 hours with no random variance.

Additional Information

    • Cross-Account Freight:

      In the immersive and dynamic world of LineageII, fostering player interactions and enhancing quality-of-life features is essential. The Cross-Account Freight/Mail System is designed to simplify item and resource transfers across characters, enhancing efficiency and encouraging broader engagement.

      • Enables seamless item transfers between characters on the same account.
      • Supports delivery to characters across different account.
      • Items retain their original properties, ensuring no degradation or loss during transfers.
      • Automated freight calculation based on item weight, distance, and rarity tiers.
    • How It Works:
      • Players deposit items at a Freight Manager in any major city or town.
      • Choose the destination character and pay a delivery fee based on weight and distance.
      • Items appear in the recipient’s freight inventory after a short processing period.
  • Interlude Interface: We will work on the interface once the server is stable and running. Chat and system menu windows will not be resizable.
  • Scrolls to Town, which you can receive by exchanging Dimensional Diamonds, will not be sellable to shops.
  • The x10 clicking materials feature for crafters will no longer be available. Players will need to manually click to process materials, maintaining a more balanced crafting experience. This change is aimed at encouraging fair gameplay and preserving the server’s economy.
  • The camera view and zoom limits have been removed, allowing players full control over their perspective. This change enhances the gameplay experience by enabling a broader field of view and greater flexibility in exploring the world. Whether in combat or exploration, players can now adjust the camera to their preferred angles without restrictions.
  • Offline shops can now only be set up in designated safe zones. This change ensures a more organized and fair marketplace environment while reducing congestion in high-traffic areas. Safe zones provide protection for merchants and improve accessibility for buyers. Players attempting to set up offline shops outside these zones will be prompted to move to the nearest safe zone.
  • No in-game item search like in Javas.
  • There will be no limits for offline shops, allowing players to set up as many as needed without restrictions. This provides flexibility for merchants and encourages a dynamic marketplace environment.
  • Pets will follow the standard retail mechanics, maintaining the classic functionality and balance. Players can acquire, level up, and utilize pets as companions or for additional support in combat and resource collection. All retail behaviors, including pet feeding, experience gain, and item carrying capacity, will be preserved to ensure consistency with the original gameplay experience. This approach keeps the system fair and familiar while enhancing the immersive aspects of pet interactions in the game.
  • No EXP/SP lock;
  • Fishing is disbaled. POCF will be implemented as a voting reward. Certain items from wishing are available in the shop for adena, as an example – Big Fat white fish;
  • Strictly 1+1 boxing and no botting. Penalty – ban to both char. You can’t multi box/bot by mistake;
  • Lifestones/enchants/spellbooks are stackable;
  • Events will be the same as they were in official servers + our own created ones with relative and balanced rewards;
  • The server will be restarted every 48±2 hours, during which all offline shops will be disconnected. Upon server restart, offline shops will be automatically restored to ensure continuity and stability in the in-game economy. This scheduled maintenance helps maintain optimal server performance while minimizing disruptions for players and merchants.
  • Buff scrolls will not be available in the game. This decision promotes a more balanced gameplay experience, encouraging players to rely on class-based buffs and teamwork instead of pre-packaged advantages. It ensures a more authentic and challenging environment for all players.
  • Cursed weapons will not be available in the game. These weapons are designed for high-population, older servers and can significantly disrupt overall gameplay balance. By removing cursed weapons, we aim to create a more stable and fair environment for all players, focusing on strategic progression and class balance.
  • A captcha system has been implemented to enhance security and prevent automated scripts or bots from disrupting gameplay. This ensures a fair and balanced environment for all players, maintaining the integrity of the server and its economy.
  • The manor reward system has been adjusted to function as a floating manor. This dynamic approach ensures that rewards are not fixed but instead fluctuate based on server activity and demand. The change adds a layer of strategy to the manor system, encouraging players to plan their contributions and investments carefully to maximize their rewards.
  • Donation coins are not tradeable between players. This restriction ensures that the in-game economy remains balanced and prevents potential exploitation. Players are encouraged to use donation coins solely for their intended purpose within their own accounts.
  • Second class transfer only by doing quest or donating.
  • Accessories will not be tradeable between players. This decision helps maintain the uniqueness and exclusivity of acquired accessories, ensuring they remain tied to the character that earned or purchased them. It also prevents potential imbalances in the in-game economy and encourages players to engage with content directly to obtain desired items.